Worms: Clan Wars currently holds a Metacritic rating of 73. In Worms Battlegrounds players need to work in teams of worms take turns to use a a number of different weapons and items in order to defeat other teams. Check out all the details, screens and a trailer here.
The studio recently announced its new IP Flockers, which looks like a new take on the Lemmings format. Worms is 20 next year, so we're thinking what can we do for a Worms anniversary?" "We've purposefully moved away from Worms for this year, apart from Battlegrounds (the next-gen version ofWorms) which was already in the pipeline, just so we can regroup and see what we can do. Certainly post-launch the support for it was very good, there was bugs here and there and the team kept on top of it." As a game it's probably the most complete version of Worms out there, at least on PC. Speaking with Strategy Informer, Team 17's Business Development head Nick Clarkson said, "Sadly not as well as we'd hoped. This doesn't include Worms: Battlegrounds however, which is already in development for next-gen formats.
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Worms Battlegrounds won’t rewrite the rulebook and some Worms fans may feel a little disappointed with the lack of the next-gen leap but for the hardcore Worms supporters out there, Worms Battlegrounds is the perfect remedy for the lack of carnage blues.Worms developer Team 17 looks like it will put its turn-based series on ice for a while, following the mixed reaction to latest release Worms: Clan Wars. But when it comes to sitting down with a group of mates and diving into some Worms for a few hours, it was perfect. I didn’t have to bother myself with playing against randoms or people that took it so seriously they took 59 seconds to take every turn. Worms Battlegrounds was a much needed return to couch multiplayer gaming, something I’ve craved since online features started to dominate multiplayer. As I said previously the franchise doesn’t need a lot of work when a new version is released but having spent so many hours in Worms Clan Wars I did feel the two were incredibly close in comparison. The combat mechanics themselves feel mostly untouched so if you considered yourself a cross-map Bazooka pro, it’s likely you’ll return to that form very quickly.Īlthough I thoroughly enjoyed every banana exploding second of Worms Battlegrounds, I did find myself a little disappointed at times as I was unable to shake the thought that I was just playing a ported version of Worms Clan Wars. There are over 60 weapons available throughout the game including the return of many iconic death deliverers, such as the Holy Hand Grenade and Concrete Donkey. And I am happy to say that Worms Battlegrounds delivers like a S.W.A.T team armory.
When it all boils down there’s one thing that makes Worms the game it is today, the weaponry. Dynamic water also makes an appearance, offering players unparallelled opportunities to drown, flood, push and sink their enemies to death. The unique Worm classes that were first introduced in Worms Revolution make a return and online competitive play is just a click away thanks to the return of the Worms Clan Wars clan system. Many of the features that debuted in past games make a return in Worms Battleground, each fine-tuned to offer more accessibility and enjoyment than the last. Worms Battleground is not the title that will convince those that dislike the franchise to dive into the Worms world but it does promise hundreds of hours of fun for those already a fan of the Worms style. As with most of the games in the Worms franchise the core mechanics have changed very little. The 24th adventure of our favorite high-pitched anarchists is packed to the brim with the same qualities that we’ve come to expect from the franchise and all of it rendered in a vibrant next-generation style. The basic formula of these crazy invertebrates has remained mostly untouched over the years and although that can quite often spell doom in many other scenarios, Team 17 got the recipe so close to perfect on the first try that they haven’t needed to push much into the Worms franchise I’m pretending the various attempts at utilizing 3D didn’t happen. The little anarchist in me leaped for joy when Team 17 announced Worms Battlegrounds but how much can the seasoned developers really do with such a traditional formula? In all honesty, not that much and that doesn’t matter in the slightest. When I first picked up my PlayStation 4 I can’t say with any honesty that Worms Battlegrounds was in my top list of most wanted games, hell I didn’t even consider a next-generation Worms title as a possibility at the time.